The rules of Yacht are simple.

There are up to three rolls per turn, then you must score the roll.
After the first or second roll, you may either score or re-roll any of the dice.
After the third roll, you must score the roll, even if you score a zero where you choose to enter it.
You may score on either card.
You may score each box only one time.
Scoring ends the turn and begins a new roll.
There are six scoreboxes on the numbers card.
There are seven scoreboxes on the hands card.
When the scoreboxes on both cards are all used the game is over.
There are thirteen turns per game.

Scoring follows the guide on the cards.

Scoring on the numbers card counts only the value of the chosen number.
For example: If you roll 3 2 3 4 5, and score it as Threes on the numbers card, add the threes in your roll to get your score, 3+3=6. You may score it as Sixes, but since you rolled none, you would receive zero.

There is a 35 point bonus if the subtotal of the scores on the numbers card is greater than or equal to 63.

Scoring on the hands card follows the scoring guide next to each hand.

Hands are similar to the card game, Poker.

3 of a Kind
and
4 of a Kind
are exactly what they say.
Add the value of all dice if you have the hand, zero if you don’t.
For example: If you roll 3 3 1 2 3, and score it as 3 of a kind, you would score 3+3+1+2+3=12. You may score it as 4 of a kind, but since you don’t have that hand, you would receive zero.

Full House
A Full House is 3 of a kind and 2 of a kind together in a hand.
Score 25 if you have the hand, zero if you don’t.
For example: If you roll 2 4 2 2 4, and score it as a Full House, you score 25. If you roll 2 3 3 2 4, you may score it as a Full House, but since you don’t have that hand, you would receive zero.

Small Straight

Sequence of 4

A Small Straight is four numbers in an uninterrupted sequence.

Score 30 if you have the hand, zero if you don’t.
For example: If you roll 2 3 5 4 4, and score it as a Small Straight, you score 30. If you roll 1 2 4 5 6, you may score it as a Small Straight, but since you don’t have that hand, you would receive zero.

Large Straight
Sequence of 5
A Large Straight is five numbers in an uninterrupted sequence.
Score 40 if you have the hand, zero if you don’t.
For example: If you roll 2 3 5 4 1, and score it as a Large Straight, you score 40. If you roll 1 2 4 5 6, you may score it as a Large Straight, but since you don’t have that hand, you would receive zero.

Yacht!
5 of a kind
A Yacht is 5 of a kind. This is a very special roll!
Score 50 automatically on your first Yacht, if you have not previously scored that box as zero.

If you roll a Yacht after having scored 50, (not zero!), in the Yacht scorebox, then you receive a 100 point bonus each time.
No additional Yacht bonus awarded if you score the Yacht scorebox as zero!
If you have previously scored 50 or zero in the Yacht scorebox and roll a Yacht, then it will automatically be played in the scorebox corresponding to the value of the roll, if possible.

If the corresponding box had been previously scored, then your Yacht can be played as a Joker anywhere on the hands card.
For example: If you roll 5 5 5 5 5, the roll would be automatically played in the Fives scorebox on the numbers card for 5+5+5+5+5=25.
If, however, the Fives scorebox had been previously scored, then your Yacht can be played as a Joker anywhere on the hands card, or scored as a zero on the numbers card.

Chance
Add the value of all dice. Any roll qualifies to score here.
For example: If you roll 2 3 5 4 4, and score it as Chance, you would score 2+3+5+4+4=18

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